Heavy Rapse Action ADV Heavenly Bodies -Thank you very much for those who want to enjoy and enjoy [Developer interview]
Male at Work is an Australian rock band developed in 1978. Its members were Colin generally voice; Jerry Spacer on the battery as well as Ron Stryker on the guitar. They joined Greg Pork on the groove as well as key-boards and after that John Sees on the bass. This training attained a nationwide and also worldwide success in the 1980s. In January 1983, they were the initial Australian artists in having an album at the same time to begin with in the US Billboard lists, SURE COMPANY (published On November 9, 1981) and also Down Under (1981), specifically. With these last jobs, they achieved the exact same synchronized distinction of a CD No. 1 as well as a basic No. 1 on the checklists of Australia, New Zealand and also the United Kingdom. Its second CD, position (May 2, 1983) was additionally number 1 in Australia, N° 2, in New Zealand, N° 3 in the United States. UP., As Well As No. 8 in the UK. His 3rd album, Two Hearts, reached Top 20 in Australia as well as Top 50 in the US. UP In the Grammy honors of 1983 they won the most effective brand-new artist category; While in the 1994 ARY Songs Awards they were consisted of in the Hall of Fame. Guy at the workplace have offered more than 30 million discs all over the world. The group liquified in 1986, being reformed in 1996 to divide brand-new in 2012. In May 2001 Down Under was consisted of in the number 4 in the Top 30 of Australian Tracks of the APA as well as company AS USU showed up in guide of the 100 finest Australian discs.
An interview with the developer of the new indie game I'm worried about this project. This time, we will deliver mini-in-taves to the Developer to the Developer to the Developer HEAVENLY BODIES released on December 7 for 2PT Interactive Development, PC (Windows, Mac) / Mac / PS5 / PS4 increase.
This work is an action adventure that does various work in physically simulated unpopular spaces. Moving the left and right arms of astronauts well, assemble a space telescope, or work with a precise solar array properly, or challenge the mission such as conducting plants in Garden Lab. Customary to Japanese.
HEAVENLY BODIES is delivered for 2,050 yen.
— First, please introduce yourself. What is your favorite game?
Alex and Josh Hello! A Small Game Studio based in Australia Melbourne, 2PT Interactive Alex and Josh. The first day the first major title has been released with PC (Windows, Mac) / PS5 / PS4.
Our most favorite game is INSIDE of Played development. I love this work design, style and sound. We play over and over again, but it will be surprised every time!
-Why did you start developing this work?
ALEX and JOSH started development of this work, asking you to ask you questions that you can not make funny systems using human body movement? It is from. We create a system where the player can completely control the character, moving the body, and it is felt that it is actually touched, and it is likely to taste a wonderful achievement feeling even if it is a small task that defeats the lever I wanted to make it.
— Please tell me the characteristics of this work.
I think Alex and Josh control systems, and art styles make this characteristic. Also, we have spent a lot of time for stage design and remember for the player. While acquiring various skills, all scenarios will feel fresh and unique.
— What kind of person do this work do you want to play?
ALEX and JOSH unique challenging and worthwhile, I would like to play with people looking for a good-looking game. This work is a game that is a game that is dreaming of making a mission like a hero goes to space, and a given game for those who want to enjoy it. As not only single players, we also support local cooperative play, so it may be good for those who want to enjoy with friends.
— Is there a work affected by this work?
It is not a game or digital media that was mainly influenced by graphics in Alex and Josh. A major impact is that old technology illustrations and images for early space development, such as an older universe. We saw the 50s, 60s, and 70s materials and referred to the wonderful thing that humanity was dreaming before actually going to space.
— Did you have an impact on development by new coronavirus?
Alex and Josh Here, in Australia Melbourne, new corona had a great influence on the development of this work. For the past two years, I had to work from home remotely during the lockdown, and cooperation work was somewhat difficult. Good luck, and we are a small team, so I think I was able to respond well under these circumstances.
— Is it okay to deliver and monetize this work?
I would like to see the videos and delivery of Alex and JoSH production. As the content creators and the distributors don't have to live, there is no problem with the benefit.
— Lastly, please give a message to the Japanese reader.
Alex and Josh Thank you for all of Japan supported during development of this work. Also, please let the person who knew this work for the first time! We supported a lot of Japanese fans and many Japanese media. I'm really happy!
--thank you.
◆ About attention indie mini questions This series is a serialized plan that interviews the works with indie led by indie led by release immediately after release. Questions are formatted to format a regular serialization, and we aim to deliver the voices of many developers as much as possible. Enjoy more than 500 other interview articles.
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